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	<title>Comments for JActionScripters</title>
	<atom:link href="http://blog.jactionscripters.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.jactionscripters.com</link>
	<description>More than 20 Japanese flash coders share the blog/ You will be junkie for this crazy Japanese Flash news</description>
	<lastBuildDate>Fri, 07 Oct 2011 13:57:59 +0900</lastBuildDate>
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		<title>Comment on Decrement versus Increment in Loop by ActionScript</title>
		<link>http://blog.jactionscripters.com/2010/04/12/decrement-versus-increment-in-loop/comment-page-1/#comment-6460</link>
		<dc:creator>ActionScript</dc:creator>
		<pubDate>Fri, 07 Oct 2011 13:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1198#comment-6460</guid>
		<description>Nice Tutorials</description>
		<content:encoded><![CDATA[<p>Nice Tutorials</p>
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		<title>Comment on Calculating coordinates to rotate by Weekly Shared Items &#8211; 3. October, 2011 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://blog.jactionscripters.com/2011/09/22/calculating-coordinates-to-rotate/comment-page-1/#comment-6456</link>
		<dc:creator>Weekly Shared Items &#8211; 3. October, 2011 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Mon, 03 Oct 2011 08:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1479#comment-6456</guid>
		<description>[...] Calculating coordinates to rotate [...]</description>
		<content:encoded><![CDATA[<p>[...] Calculating coordinates to rotate [...]</p>
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		<title>Comment on Calculating coordinates to rotate by makc</title>
		<link>http://blog.jactionscripters.com/2011/09/22/calculating-coordinates-to-rotate/comment-page-1/#comment-6445</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Fri, 23 Sep 2011 10:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1479#comment-6445</guid>
		<description>And I started to think jactionscripters.com is abandoned</description>
		<content:encoded><![CDATA[<p>And I started to think jactionscripters.com is abandoned</p>
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	<item>
		<title>Comment on Mysterious class World in Flash CS5 by Fumio Nonaka</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6442</link>
		<dc:creator>Fumio Nonaka</dc:creator>
		<pubDate>Fri, 23 Sep 2011 05:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6442</guid>
		<description>Thank you for all of your invaluable comments and information.  I added the postscript into the article.</description>
		<content:encoded><![CDATA[<p>Thank you for all of your invaluable comments and information.  I added the postscript into the article.</p>
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	<item>
		<title>Comment on Calculation in the Utils3D.projectVectors() method by Jonas Lamere</title>
		<link>http://blog.jactionscripters.com/2010/02/01/calculation-in-the-utils3d-projectvectors-method/comment-page-1/#comment-6431</link>
		<dc:creator>Jonas Lamere</dc:creator>
		<pubDate>Sat, 10 Sep 2011 15:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1073#comment-6431</guid>
		<description>Hi Jonas Lamere here, I&#039;d been looking for information on JActionScripters  &#187; Blog Archive   &#187; Calculation in the Utils3D.projectVectors() method on the internet. So blessed to have reach &lt;a href=&quot;http://blog.jactionscripters.com/2010/02/01/calculation-in-the-utils3d-projectvectors-method&quot; rel=&quot;nofollow&quot;&gt;http://blog.jactionscripters.com/2010/02/01/calculation-in-the-utils3d-projectvectors-method&lt;/a&gt; to learn about this info. Ended up saving me lots of time, thankyou.</description>
		<content:encoded><![CDATA[<p>Hi Jonas Lamere here, I&#8217;d been looking for information on JActionScripters  &raquo; Blog Archive   &raquo; Calculation in the Utils3D.projectVectors() method on the internet. So blessed to have reach <a href="http://blog.jactionscripters.com/2010/02/01/calculation-in-the-utils3d-projectvectors-method" rel="nofollow">http://blog.jactionscripters.com/2010/02/01/calculation-in-the-utils3d-projectvectors-method</a> to learn about this info. Ended up saving me lots of time, thankyou.</p>
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	<item>
		<title>Comment on Three types of transformation objects in the Transform class by Camila Clovis</title>
		<link>http://blog.jactionscripters.com/2009/10/14/three-types-of-transformation-objects-in-the-transform-class/comment-page-1/#comment-6430</link>
		<dc:creator>Camila Clovis</dc:creator>
		<pubDate>Wed, 07 Sep 2011 19:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=985#comment-6430</guid>
		<description>You want to thank all of you over again for your gorgeous tips an individual provided Jeremy when preparing a post-graduate study in addition, most of all, regarding providing the many suggestions in the blog post. When we experienced identified of your web page last year, i&#039;d have been saved the actual unnecessary steps we were employing. Thanks to you.</description>
		<content:encoded><![CDATA[<p>You want to thank all of you over again for your gorgeous tips an individual provided Jeremy when preparing a post-graduate study in addition, most of all, regarding providing the many suggestions in the blog post. When we experienced identified of your web page last year, i&#8217;d have been saved the actual unnecessary steps we were employing. Thanks to you.</p>
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	</item>
	<item>
		<title>Comment on Mysterious class World in Flash CS5 by nick</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6422</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Mon, 08 Aug 2011 16:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6422</guid>
		<description>Not a mistake - but evidence of the upcoming built-in physics engine! Read here: http://heftybyte.com/flash/flash-cs5-physics/</description>
		<content:encoded><![CDATA[<p>Not a mistake &#8211; but evidence of the upcoming built-in physics engine! Read here: <a href="http://heftybyte.com/flash/flash-cs5-physics/" rel="nofollow">http://heftybyte.com/flash/flash-cs5-physics/</a></p>
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		<title>Comment on Mysterious class World in Flash CS5 by cesmes</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6421</link>
		<dc:creator>cesmes</dc:creator>
		<pubDate>Sun, 07 Aug 2011 09:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6421</guid>
		<description>That&#039;s weird.
I actually just used a class named World in a recent project, but fortunately I was using Flash Develop instead of CS5.</description>
		<content:encoded><![CDATA[<p>That&#8217;s weird.<br />
I actually just used a class named World in a recent project, but fortunately I was using Flash Develop instead of CS5.</p>
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	<item>
		<title>Comment on Mysterious class World in Flash CS5 by Abraham</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6420</link>
		<dc:creator>Abraham</dc:creator>
		<pubDate>Fri, 05 Aug 2011 14:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6420</guid>
		<description>That&#039;s part of the Flash CS5&#039;s built-in physics engine.

You should take a look at this, very interesting: http://heftybyte.com/flash/flash-cs5-physics/

(From the link above) the way to initialize &quot;world&quot; is:

var world:World = physicsManager.createWorld();

I think Adobe focused so much telling about the Packager for iPhone feature in CS5 that maybe they forgot telling us about this :P</description>
		<content:encoded><![CDATA[<p>That&#8217;s part of the Flash CS5&#8217;s built-in physics engine.</p>
<p>You should take a look at this, very interesting: <a href="http://heftybyte.com/flash/flash-cs5-physics/" rel="nofollow">http://heftybyte.com/flash/flash-cs5-physics/</a></p>
<p>(From the link above) the way to initialize &#8220;world&#8221; is:</p>
<p>var world:World = physicsManager.createWorld();</p>
<p>I think Adobe focused so much telling about the Packager for iPhone feature in CS5 that maybe they forgot telling us about this <img src='http://blog.jactionscripters.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Mysterious class World in Flash CS5 by DaveW</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6418</link>
		<dc:creator>DaveW</dc:creator>
		<pubDate>Tue, 02 Aug 2011 23:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6418</guid>
		<description>Have you tried using describeType to find out more about the class?  I went from CS4 -&gt; CS5.5 so I can&#039;t test it myself.</description>
		<content:encoded><![CDATA[<p>Have you tried using describeType to find out more about the class?  I went from CS4 -&gt; CS5.5 so I can&#8217;t test it myself.</p>
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		<title>Comment on Mysterious class World in Flash CS5 by vitaLee</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6416</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Mon, 01 Aug 2011 22:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6416</guid>
		<description>if you remeber the built in physics adobe advertised on 2009 MAX event, that&#039;s exactly what that World is.
http://heftybyte.com/flash/flash-cs5-physics/</description>
		<content:encoded><![CDATA[<p>if you remeber the built in physics adobe advertised on 2009 MAX event, that&#8217;s exactly what that World is.<br />
<a href="http://heftybyte.com/flash/flash-cs5-physics/" rel="nofollow">http://heftybyte.com/flash/flash-cs5-physics/</a></p>
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		<title>Comment on Mysterious class World in Flash CS5 by Philippe</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6412</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Sat, 30 Jul 2011 20:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6412</guid>
		<description>Flash CS includes a basic physic engine (PffLib.swc) with a few unfortunately named global classes: World, Joint, Spring, etc.</description>
		<content:encoded><![CDATA[<p>Flash CS includes a basic physic engine (PffLib.swc) with a few unfortunately named global classes: World, Joint, Spring, etc.</p>
]]></content:encoded>
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		<title>Comment on Mysterious class World in Flash CS5 by codeonwort</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6410</link>
		<dc:creator>codeonwort</dc:creator>
		<pubDate>Sat, 30 Jul 2011 16:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6410</guid>
		<description>...Flash CS5\Common\Configuration\ActionScript 3.0\libs\ik.swc
Open this file as a zip and you can see catalog.xml. names in this file can&#039;t be used as class names. oh I just saw another class, PhysSprite.</description>
		<content:encoded><![CDATA[<p>&#8230;Flash CS5\Common\Configuration\ActionScript 3.0\libs\ik.swc<br />
Open this file as a zip and you can see catalog.xml. names in this file can&#8217;t be used as class names. oh I just saw another class, PhysSprite.</p>
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	<item>
		<title>Comment on Mysterious class World in Flash CS5 by codeonwort</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6409</link>
		<dc:creator>codeonwort</dc:creator>
		<pubDate>Sat, 30 Jul 2011 16:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6409</guid>
		<description>Oh I also experienced this !^!*@&amp;!@ problem!! It really made me crazy. In fact, It&#039;s a part of Flash CS5 Professional&#039;s IK framework, but it is top-level class, so if you declare your own class World { ... } and instantiate it, then you see that error. also, by the same reason, you can&#039;t use PhysObj, Joint, Spring as a class name.</description>
		<content:encoded><![CDATA[<p>Oh I also experienced this !^!*@&amp;!@ problem!! It really made me crazy. In fact, It&#8217;s a part of Flash CS5 Professional&#8217;s IK framework, but it is top-level class, so if you declare your own class World { &#8230; } and instantiate it, then you see that error. also, by the same reason, you can&#8217;t use PhysObj, Joint, Spring as a class name.</p>
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		<title>Comment on Mysterious class World in Flash CS5 by zh</title>
		<link>http://blog.jactionscripters.com/2011/07/30/mysterious-class-world-in-flash-cs5/comment-page-1/#comment-6408</link>
		<dc:creator>zh</dc:creator>
		<pubDate>Sat, 30 Jul 2011 16:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jactionscripters.com/?p=1430#comment-6408</guid>
		<description>Could you decribeType it and post the results?</description>
		<content:encoded><![CDATA[<p>Could you decribeType it and post the results?</p>
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